The fourth season for Diablo IV, named Loot Reborn, has begun a few days ago.
For season three, I managed to reach max character level 100 with my Bone Spirit Necromancer, and completed all chapters of season three journal, albeit not all the quests of all chapters as I gave up on bosses that one shot me.
Unlike the previous three seasons, season four: Loot Reborn is about quality of life improvement. Items are simpler to sort through now, decision is a lot more straight forward as items pretty much only drop with "useful" statistics. Doesn't mean everyone will be the same now though, as customisation is done through the new Tempering and in end game, the Masterworking systems, which let the players choose what they want to add to their items, of course with the usual RNG and limit on number of attempt so players will keep looking for more loot.
Codex of Power is totally reworked, the new system is so much better! Gone are the days where we hoard items with useful or max statistics enchantment, or filled our stash with the extracted version. The best version of any enchantment is saved in Codex of Power now, and can be repeatedly imprinted to our item. This is such a wonderful change!
Helltide is available in all world tiers in this new season, with changes made to it that made it more fun and a fantastic place to power-level. We can jump straight in at level 1. Also there is the Iron Wolves questline that is tied to Helltide.
Mount can be spurred to run faster in towns now as well. No idea why they didn't allowed it in the first place.
I am having fun thus far with my Barbarian. As usual, hope I have sufficient game time to complete the season journal, and experience the new end game.
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